Deities, spiritual entities, and mythology, rendered as a native GLES 3 experience. Content is community-provided and community-gated.
native GLES 3PAC directory: spiritual/
No PAC surface yet. Teo currently ships as a render-engine base (GLSurfaceView host, JNI bridge, four-pass native renderer) with engine assets bundled in the APK. It does not read PAC cards or register deep links yet; the shared contract reserves types entity, reflection, and prayer for when it does.
What exists today
Engine. A reusable GLES 3 renderer with shader effects, sprites, and level data loaded from app assets.
Reservation. The spiritual/ PAC directory and contract entry are held for Teo’s content integration.
Sensitivity. Spiritual content is optional and community-driven; communities decide what ships, and unlockable provisioning can gate it entirely.